Rules

 

  • 4(Four), 10(Ten) minute quarters will be played .

    • Running time Except on foul shots and the last 2 minutes of the 4th quarter

    • The clock will stop at the 5 minute mark for substitutions.  Referees will blow the whistle for substitutions as long as a ball is not progressing on a fast break.

 

  • Each team will be allowed 2 time-outs per game.

 

  • Jump ball at the beginning of the game.  After that it will be alternate possession.

 

  • Foul shots will only be taken on shooting fouls.  Players will shoot from the 12ft. mark.  Players will be allowed to move up if they can not reach.

 

  • There will be no Pressure Defense outside of the 3-point line in this league.

 

  • Every player will play as close to equal playing time as possible.

 

  • 1st and 2nd quarter will be Man to Man only

 

  • 3rd and 4th quarter will be Zone Defense only

 

  • Foul shots: players in the lane may enter on the RELEASE; the shooter and all other players must wait until the ball makes contact with the rim

  • In order to start an official game, teams must have 5 players from their roster.

    • In the event that a team has less than 5 players the referee will put a 5 minutes waiting time on the score board

    • After the 5 minutes has expired, the game will be ruled a forfeit and teams may add additional players and play a non-official game.

 

  • 4 (Four), 10 (Ten) minute quarters will be played.

    • Running time Except on foul shots and the last 2 minutes of the 4th quarter

    • 3 minute overtime, plus one additional time-out

 

  • Each team will be allowed 3 time-outs per game.

 

  • Players will be allowed 5 personal fouls per game.

    • On the 5th foul, players will be disqualified from the game

 

  • Jump ball at the beginning of the game.  After that it will be alternate possession.

 

  • On the 7th team foul in each half, teams will shoot one and one.  On the 10th team foul in each half, teams will get 2 shots.

 

  • Pressure Defense:

  • Teams can start playing defense at the ½ court line

  • In the last 5 minutes of the 2nd and 4th quarter, teams may apply full court pressure

 

  • Teams will play man to man in the 1st and 2nd quarter.  Teams may choose their preferred defense in the 2nd half.

 

  • If a team has a lead of 20 points or more the will play defense inside the 3 point line

 

  • Every player will play as close to equal playing time as possible

 

  • Foul shots: players in the lane may enter on the RELEASE; the shooter and all other players must wait until the ball makes contact with the rim

  • In order to start an official game, teams must have 5 players from their roster.

    • In the event that a team has less than 5 players the referee will put a 5 minutes waiting time on the score board

    • After the 5 minutes has expired, the game will be ruled a forfeit and teams may add additional players and play a non-official game.

 

  • 4(Four), 10(Ten) minute quarters will be played .

    • Running time Except on foul shots and the last 2 minutes of each half (2nd and 4th quarter)

    • 3 minute overtime, plus one additional time-out

 

  • Each team will be allowed 3 time-outs per game.

 

  • Players will be allowed 5 personal fouls per game.

    • On the 5th foul, players will be disqualified from the game

 

  • Jump ball at the beginning of the game.  After that it will be alternate possession.

 

  • On the 7th team foul in each half, teams will shoot one and one.  On the 10th team foul in each half, teams will get 2 shots.

 

  • Pressure Defense:

  • Teams can start playing defense at the ½ court line

  • In the last 5 minutes of the 2nd and 4th quarter, teams may apply full court pressure

  • Teams will play man to man in the 1st and 2nd quarter.  Teams may choose their preferred defense in the 2nd half.

 

  • If a team has a lead of 20 points or more the will play defense inside the 3 point line

 

  • Every player will play as close to equal playing time as possible

 

  • Foul shots: players in the lane may enter on the RELEASE; the shooter and all other players must wait until the ball makes contact with the rim

 

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